![]() Voice acting is considered an essential human component of an industry that’s projected to earn $204 billion by 2025, according to a market report by Lucintel. Nearly 20 per cent reported finding it hard to recover normal vocal quality after a video game job. Of the 264 respondents who have done voice work, 73 per cent felt video game sessions involved extreme vocal work, with 38 per cent experiencing fatigue. ![]() ![]() In a recently published survey conducted by the Toronto chapter of the Alliance of Canadian Cinema, Television and Radio Artists (ACTRA) in June 2021, video games were quoted as being the most vocally difficult and potentially hazardous area of work a voice performer can take on. “Aside from one, I’d say that every single game I’ve worked on has had some kind of vocal strain.” “These worlds can take you to some crazy places,” says Dubin who sips on some throat-soothing lavender tea in Toronto just days after straining her voice in a demon role. It’s the only place where on a given day, she’ll be chasing a zombie or acting out an injury in a single session. With recent credits that extend from films like “Dune” to massively popular game titles such as “Skyrim – The Elder Scrolls” and “Fallout 4,” Dubin says video games have a unique measure of difficulty for performers. “Voice work is physical work – If I’m not doing the action, it’s just not going to work.” “I actually pulled my groin during a voice job,” says the veteran multi-award nominated voice actress, referring to her video game gigs. When Ellen Dubin is asked to describe her profession, it sounds like an anything-goes performance of the lungs - guttural, deeper-than-the-ocean grunts, cackling shrieking squeals, and blood-curdling screams. ![]()
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